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Captain Deontology
"No need to thank me subject, protecting you was my duty!"

A 1-Victory Newbie Contractor played by TealKnight as a Free Agent

Captain Deontology is a Super Hero who will risk his life to rid the world of breaches of our moral imperatives.

He is 40 years old, and often appears as a buff man with a cape and slicked-back brown hair.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

1 Alertness

0 Animals

3 Athletics

0 Crafts

4 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Captain Deontology is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • -1 dice for actions involving the right arm
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Injustice

    Traumas

  • Compulsive Philanthropy
  • Fear of non-compliance with law (roll mind difficulty 6 to resist law enforcement)

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 154 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Captain Deontology has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Captain Deontology has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Captain D is an ethics professor who, by some unforeseen power, has been imbued with superhuman strength. Using his newfound power, Captain D is committed to making the world better via his ethical system, deontology. Deontology is a moral philosophy defined by the belief in objective human rights, and rigidly defined right and wrong behaviors.

    His "Alfred":

    Patrick "Rick" Freeman An ethics TA who respected Captain D for his expansive ethical knowledge even before his transformation. Upon his transformation, Rick became captain D's right-hand man, working behind the scenes to help Captain D scout out crimes and such.

    Rick's Personality -Hard-working -Soft-spoken -Respectful to those more knowledgable than him

    Assets And Liabilities

    Assets

    -6 Tough
    -9 Daredevil

    Liabilities

    +3 Deep Sleeper
    +9 Sensitive