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Brandon Wagner
"I'm not just sick of killing for some abstract cause, it sickens me to know that more innocent people will be killed regardless of what I do about it."

A Newbie Contractor played by TealKnight as a Free Agent

Brandon Wagner is a Military Drone Pilot who will risk his life to instate worldwide peace.

He is 27 years old, and often appears as A thin-framed but bulky man with buzzed hair.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

3 Drive

4 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

1 Science

0 Stealth

2 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Brandon Wagner is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brandon Wagner has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Lifesaver
Atrocities
Murder
Anguish

Traumas

  • Flashbacks (Must roll mind difficulty 6 in order to willingly operate a remote-control vehicle)
  • PTSD (must roll mind difficulty 6 in order to willingly cause an explosion)
  • Internalized guilt for war crimes (must roll mind difficulty 6 in order to preform an action that would kill more than one innocent person)


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nightmares: War crimes Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 150 - Spent: 147)
    An itemized record of every Contract, advancement, and more

    Journal
    Brandon Wagner has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Brandon Wagner has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +3 Defective Sense
    Affected Sense: Hearing
    +12 Weak Willed
    +3 Nightmares
    Subject: War crimes