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Nephlhim
Hobo with a shotgun

A Newbie Contractor played by snerknas in America f yeah

This character is dead. RIP

Nephlhim is a Idiot with a gun who will risk his life to He thought it was a good idea at the time.

He is 27 years old, and often appears as 6’0 tall white man in a trench coat with a pump action shotgun.

Nephlhim lives in America f yeah, a setting Anerica has conquered the world and the earth is now entierly capatalist.

Attributes

Brawn

2

Charisma

1

Dexterity

5

Intellect

1

Perception

5

Abilities

0 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

1 Drive

5 Firearms

0 Influence

0 Investigation

2 Medicine

1 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Not shoot to kill
5
Boom stick
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nephlhim has no Battle Scars)

Body 6

Stress

3 Mind

Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Nephlhim has no Traumas)


Source


Circumstances

Stockpile: Military firearms
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Alias
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -4
(Earned: 150 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Nephlhim has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Nephlhim has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in America f yeah can post Moves for Nephlhim.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Illicit Supplier
Stockpile Type: Military firearms
-6 Alias
-9 Daredevil

Liabilities

+9 Gullible
+6 Vengeful