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Mare
I don't do sermons broken bones teach better lessons

A Newbie Contractor played by ignohamez as a Free Agent

This character is dead. RIP

Mare is a Kraken Priestess who will risk her life to put the world into motion.

She is 38 years old, and often appears as A 6'10 woman with tattoo's on all over her body, a metal chest plate, bracers, and light blue trident.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

2

Perception

1

Abilities

0 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

4 Melee

4 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mare is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mare has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice
Balanced Battles

Traumas

(Mare has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Notoriety: Mare is the had of a Kraken cult where she is known to assault people to put them into "motion" ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Nightmares: When Mare falls asleep she enters a void, in which she is stuck in. But, there is a tiny glimmer of light, just a smidgen of hope. But because she can't move she can't go closer to it. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 22
(Earned: 150 - Spent: 128)
An itemized record of every Contract, advancement, and more

Journal
Mare has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mare has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-3 Beautiful
-6 Tough

Liabilities

+3 Deep Sleeper
+3 Defective Sense
Affected Sense: Smell
+3 Defective Sense
Affected Sense: Hearing
+3 Nightmares
Subject: When Mare falls asleep she enters a void, in which she is stuck in. But, there is a tiny glimmer of light, just a smidgen of hope. But because she can't move she can't go closer to it.
+6 Vengeful
+6 Forgetful
+3 Notoriety
Reason: Mare is the had of a Kraken cult where she is known to assault people to put them into "motion"