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Brian Sarsaparilla
"I'll have to tell Chrisb about this"

A Newbie Contractor played by TealKnight as a Free Agent

Brian Sarsaparilla is a Self-Insert who will risk his life to maximize utility, I guess?.

He is 23 years old, and often appears as a husky balding white guy with patchy facial hair.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

1

Abilities

1 Alertness

1 Animals

0 Athletics

0 Crafts

4 Culture

0 Drive

0 Firearms

3 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

1 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Brian Sarsaparilla is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brian Sarsaparilla has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Failure

Traumas

(Brian Sarsaparilla has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 63
(Earned: 150 - Spent: 87)
An itemized record of every Contract, advancement, and more

Journal
Brian Sarsaparilla has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Brian Sarsaparilla has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Tough
-0 Deliberation

Liabilities

+9 Sensitive
+3 Defective Sense
Affected Sense: Eyesight