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Duke Hazard
Im here to eat bullet and drink pain, and I am all out of pain.

A Newbie Contractor played by Merfian as a Free Agent

This character is dead. RIP

Duke Hazard is a Hard as Nails Biker Gang Boss who will risk his life to kill the president and become the emperor of mankind.

He is 27 years old, and often appears as A man in blue jeans, a red wifebeater, and most often will wear Body Armor if not a Full Bomb Suit.

Attributes

Brawn

4

Charisma

4

Dexterity

5

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

3 Athletics

3 Crafts

0 Culture

3 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Scythe
2
Fire
1
Bloodass 2, electric boogaloo
1
Bloodass
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Duke Hazard has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure
Submission

Traumas

  • Traumatized Conviction to ride a motorcycle at least once a day.
  • Traumatized Conviction to drink alcohol with every meal
  • Traumatized Conviction to break something once a day
  • Traumatized Conviction to fix/tinker with a motorcycle at least once a day

  • Adrenaline


    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Point of Contact: Dustdevil Biker Gang
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Stockpile: Police Grade Weapons
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full. Only works if your Intellect rating is 1.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Nightmares: Stuck in an Accounting Job Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -30
    (Earned: 150 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Journal
    Duke Hazard has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Duke Hazard has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -6 Focused
    -6 Clear Conscience
    -6 Illicit Supplier
    Stockpile Type: Police Grade Weapons
    -12 Finances: Wealthy
    -6 Point of Contact
    Contact: Dustdevil Biker Gang
    -6 Tough
    -15 Charmed Existence
    -0 Deliberation
    -9 Daredevil
    -3 Oblivious
    -3 Lizard Brain

    Liabilities

    +12 Weak Willed
    +3 Defective Sense
    Affected Sense: Hearing
    +3 Defective Sense
    Affected Sense: Smell
    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Conviction to fix/tinker with a motorcycle at least once a day
    +3 Traumatized
    Trauma: Conviction to break something once a day
    +3 Traumatized
    Trauma: Conviction to drink alcohol with every meal
    +3 Ugly
    +6 Vengeful
    +3 Traumatized
    Trauma: Conviction to ride a motorcycle at least once a day.
    +3 Nightmares
    Subject: Stuck in an Accounting Job
    +3 Illiterate
    +6 Forgetful
    +9 Sensitive