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Colin Thomas
Baaaaa

A Newbie Contractor played by shotgunwizard22 in Reset Earth

Colin Thomas is a Sheepmancer who will risk his life to Bring the world under its true sheep overlords.

He is 53 years old, and often appears as a short, bald middle-aged man in a jumper with thick work clothes on, including boots and gloves. He has scars on the left side of his face and left arm that seem to resemble wolf bites.

Colin Thomas lives in Reset Earth, a setting A world where the top magical powers get a pat on their back and their magic redistributed.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

5

Perception

3

Abilities

3 Alertness

5 Animals

4 Athletics

2 Crafts

0 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Colin Thomas is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Colin Thomas has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Sheep
With the Flock

Traumas

  • Traumatized Fear of Wolves
  • Fear of Wolves


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: English, Gaelic, Irish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -20
    (Earned: 150 - Spent: 170)
    An itemized record of every Contract, advancement, and more

    Journal
    Colin Thomas has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Colin Thomas has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    A Welsh Sheepmancer, who spent decades training in the art only to suddenly lose access to his powers when magic decided it didn't want to be there anymore. Colin, in a fit of stubbornness, decided to get it back. Lives in a cottage in the Welsh countryside with his wife Doris, who, due to the disappearance of magic, is currently stuck in the form of a sheep.

    Assets And Liabilities

    Assets

    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Smell
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Polyglot
    Language: English, Gaelic, Irish

    Liabilities

    +3 Traumatized
    Trauma: Fear of Wolves
    +3 Ugly
    +6 Vengeful
    +3 Prey Exclusion
    Excluded Prey: Sheep
    +6 Forgetful