Avoidance
You are so off-putting, that most people just avoid you.
You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Pathetic
You are so pathetic, no one takes you seriously as a threat.
Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Trained Reflexes
Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly.
You get +3 dice to all Initiative rolls.
Illiterate
Your reading and writing are rudimentary at best.
If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Glass Jaw
You are easily knocked out.
Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Gullible
You are trusting and honest to a fault, and believe almost everything you hear.
You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Ugly
A hideous disfigurement makes your appearance disturbing and memorable.
Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.