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Arlo
im not related to the car insurance gecko

A Newbie Contractor played by ZA_WALDO as a Free Agent

Arlo is a gecko construction worker who will risk his life to get the best building tools to build his own empire.

He is 5 (gecko years) 26 (human years) years old, and often appears as a gecko in a suit.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

5 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Arlo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Arlo has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Monsters
Near-Death Experience

Traumas

  • Traumatized conviction to destroy bad craftmanship

  • geico


    Circumstances

    Arsenal: military grade explosives
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Arsenal: military grade weapons
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -22
    (Earned: 150 - Spent: 172)
    An itemized record of every Contract, advancement, and more

    Journal
    Arlo has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Arlo has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -3 Pathetic
    -3 Acute Sense
    Sharpened Sense: sight
    -3 Acute Sense
    Sharpened Sense: hearing
    -12 Arsenal
    Arsenal Type: military grade weapons
    -12 Arsenal
    Arsenal Type: military grade explosives
    -3 Avoidance

    Liabilities

    +12 Glass Jaw
    +3 Traumatized
    Trauma: conviction to destroy bad craftmanship
    +3 Illiterate
    +9 Gullible
    +3 Ugly
    +9 Outsider