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Arthur Carlisle
Even if it takes an eternity I keep going

A Newbie Contractor played by ignohamez as a Free Agent

Arthur Carlisle is a crazy scientist who will risk his life to bring back his dead wife.

He is 64 years old, and often appears as a normal sized man with white hair a long beard.

Attributes

Brawn

1

Charisma

1

Dexterity

1

Intellect

5

Perception

2

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

4 Culture

2 Drive

3 Firearms

0 Influence

2 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Arthur Carlisle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Arthur Carlisle has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Monsters
Near-Death Experience

Traumas

(Arthur Carlisle has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Chemicals
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Respected Expert: Science: Chemistry
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Notoriety: Arthur experimented on people in gruesome ways to find a cure to his wife's disease ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Nightmares: Seeing himself die before he can finish his cure Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 26 (Earned: 150 - Spent: 124)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Arthur Carlisle has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Arthur Carlisle has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Illicit Supplier
Stockpile Type: Chemicals
-12 Wealthy
-3 Respected Expert
Field: Science: Chemistry
-6 Light Sleeper

Liabilities

+3 Ugly
+3 Nightmares
Subject: Seeing himself die before he can finish his cure
+6 Vengeful
+3 Notoriety
Reason: Arthur experimented on people in gruesome ways to find a cure to his wife's disease