Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

John Doe
I'm just a regular, everyday, normal mother fucka

A Newbie Contractor played by Parzival2905 in The Mythos

John Doe is a everyday average man who will risk their life to have more excitement and meaning in his life.

They are 36 years old, and often appears as a 5'9" male in dress shoes, cargo pants, and a white button down shirt finished with a tacky blue tie that does not fit the rest of his outfit.

John Doe lives in The Mythos, a setting where gods are real and legends are true.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

2 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John Doe is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Doe has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(John Doe has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 150 - Spent: 148)
An itemized record of every Contract, advancement, and more

Journal
John Doe has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

John Doe has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Mythos can post Moves for John Doe.

Assets And Liabilities

Liabilities

+3 Soft-Hearted