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Dr. Michellangelo
He is the Renaissance no one was brave enough to be

A Newbie Contractor played by Locust as a Free Agent

Dr. Michellangelo is a God-Complex having Super-power Salesman who will risk their life to Become the most renowned scientist in the world.

They are 54 years old, and often appears as a Preppy scientist with graying hair and a smooth jaw-line.

Attributes

Brawn

2

Charisma

3

Dexterity

1

Intellect

5

Perception

2

Abilities

0 Alertness

2 Animals

0 Athletics

2 Crafts

3 Culture

1 Drive

2 Firearms

0 Influence

0 Investigation

5 Medicine

0 Melee

3 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr. Michellangelo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr. Michellangelo has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

(Dr. Michellangelo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal: Mystic Artifacts
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
Arsenal: Sci-Fi Tech
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -2
(Earned: 150 - Spent: 152)
An itemized record of every Contract, advancement, and more

Journal
Dr. Michellangelo has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dr. Michellangelo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-12 Arsenal
Arsenal Type: Sci-Fi Tech
-12 Arsenal
Arsenal Type: Mystic Artifacts

Liabilities

+12 Glass Jaw
+3 Speech Impediment
+6 Vengeful