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"Freddie" Cooper
"Whaddya know, history does repeat itself."

A Newbie Contractor played by BoringIndividual as a Free Agent

"Freddie" Cooper is a British history buff and thief who will risk his life to Become a historical figure himself.

He is 26 years old, and often appears as A lanky man with mousey brown hair, 5'oclock shadow, wearing a dark blue trench coat with many pockets.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

4 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

("Freddie" Cooper is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

("Freddie" Cooper has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Murder
Anguish

Traumas

("Freddie" Cooper has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: German, Latin, Egyptian Arabic
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 156 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
"Freddie" Cooper has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

"Freddie" Cooper has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

It started with simple shoplifting. But one day when he stole from an antique shop, his earnings were more than expected. He activated something, and he needed more. He began looking at museums. Maybe he could do it again...

Assets And Liabilities

Assets

-6 Focused
-3 Polyglot
Language: German, Latin, Egyptian Arabic