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Justice
"Crown Prince is no more... Now I am true Law... I AM JUSTICE"

A Newbie Contractor played by Locust as a Free Agent

Justice is a Ex-Vampyric Royalty turned Robot who will risk his life to Right his wrongs.

He is 560 years old, and often appears as A Knight-esq Robot with a white cloak.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

4

Perception

4

Abilities

0 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

4 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Justice is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Justice has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Injustice

Traumas

(Justice has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Arsenal
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Individual Enemy: Jaque Mortamo

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: Created the Guild of Mortamo

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -8
(Earned: 150 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Justice has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Justice has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-9 Ageless
-18 Finances: Rich
-6 Tough
-12 Arsenal

Liabilities

+6 Vengeful
+3 Dark Secret
Secret: Created the Guild of Mortamo
+6 Individual Enemy
Name of Enemy: Jaque Mortamo