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Jericho lunar
Crafter and enchanter

A Newbie Contractor played by Mana_junkiey as a Free Agent

Jericho lunar is a Curious Otaku Hermetic sorcery magus who will risk his life to Create something amazing.

He is 25 years old, and often appears as A dark-skinned slightly feminine individual wearing a hoodie and jeans with a mischievous smile.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

5

Perception

2

Abilities

0 Alertness

1 Animals

0 Athletics

0 Brawl

4 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

3 Performance

0 Science

0 Stealth

1 Survival

3 Technology

0 Thievery

5 Drawing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jericho lunar is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jericho lunar has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Failure

Traumas

(Jericho lunar has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Jericho lunar has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jericho lunar has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-3 Cipher
-3 Polyglot

Liabilities

+3 Deep Sleeper
+3 Speech Impediment
+6 Vengeful
+9 Outsider
+3 Prey Exclusion
Excluded Prey: Children
+3 Uncanny Echoes
Echo: His veins will glow a bright blue when ever he draws with his blood
+3 Pesky Curse
Curse:: The white will change color with his emotions