Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Atha Jules
A Cyborg trying to find her past

A 2-Victory Newbie Contractor played by NPboom as a Free Agent

This character is dead. RIP

Atha Jules is a Inventor turned amnesiac robot who will risk her life to learn her past and figure out why she is a robot.

She is 25 years old, and often appears as a bipedal droid with , one eye, one arm, and a entirely metal body.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

4 Athletics

4 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

12
decapitation
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Betrayal
    Near-Death Experience

    Traumas

  • Traumatized Phobia of Ice

  • Vincida


    Circumstances

    Stockpile
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Notoriety: being a cyborg/ scientist who experimented with life ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Nightmares: Neil, brutus, and whoever else Atha loves, dying Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Dark Secret: the location of my home

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Loading...

    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 158 - Spent: 152)
    An itemized record of every Contract, advancement, and more

    Journal
    Atha Jules has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Atha Jules has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Voided Deaths
    You should probably know about these. . .

    • Feb. 6, 2021, 9:07 p.m. - Decapitation by angel's sword

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -0 True Grit
    -15 Gifted
    -6 Clear Conscience
    -6 Illicit Supplier
    -3 Contortionist
    -3 Acute Sense
    Sharpened Sense: Sight
    -0 Imbued

    Liabilities

    +3 Traumatized
    Trauma: Phobia of Ice
    +3 Nightmares
    Subject: Neil, brutus, and whoever else Atha loves, dying
    +9 Deformity
    Description and system: chunk of arm,
    +3 Dark Secret
    Secret: the location of my home
    +9 Haunting Echoes
    Echo: will not blend in due to how she is a Cyborg, hates betrayal, will not hurt families
    +3 Notoriety
    Reason: being a cyborg/ scientist who experimented with life
    +3 Defective Sense
    Affected Sense: Smell
    +6 Vengeful
    +12 Weak Willed
    +6 Mute
    +9 One Arm
    +9 Sensitive
    +6 One Eye
    +3 Ugly
    +6 Anti-Social
    +3 Prey Exclusion
    Excluded Prey: Familes