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Jackson Friedman
"I wanted to be a writer. Careful what you wish for, because mine came true."

A Newbie Contractor played by T3K as a Free Agent

Jackson Friedman is a nonchalant therapist who will risk his life to feel emotion once more.

He is 33 years old, and often appears as a man in a white lab coat, v-neck t-shirt, dark washed jeans, black dress shoes, and glasses.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

1 Drive

1 Firearms

3 Influence

0 Investigation

3 Medicine

0 Melee

1 Occult

0 Performance

2 Science

0 Stealth

0 Survival

0 Technology

4 Thievery

3 Storywriting

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jackson Friedman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jackson Friedman has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Monsters

Traumas

(Jackson Friedman has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -18
(Earned: 150 - Spent: 168)
An itemized record of every Contract, advancement, and more

Journal
Jackson Friedman has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jackson Friedman has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Clear Conscience
-6 Tough