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jamie henry
the parkour artist

A Newbie Contractor played by tamui as a Free Agent

jamie henry is a rooftop parkour runner who will risk his life to to seek out thrill and excitement.

He is 23 years old, and often appears as An athletic looking man with a sleeveless hoodie, revealing a large amount of tattoo's reaching down to his elbows with semi-curly mud brown hair.

Attributes

Brawn

4

Charisma

2

Dexterity

5

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

1 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(jamie henry is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(jamie henry has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Failure
Lifesaver

Traumas

(jamie henry has no Traumas)



Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
jamie henry has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

jamie henry has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-3 Contortionist
-3 Ambidextrous

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+3 Speech Impediment
+12 Weak Willed
+6 Forgetful