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Red
Oh! What big teeth I have!

A 1-Victory Newbie Contractor played by coco in The Mythos

Red is a girl with a beast inside who will risk her life to be able to protect her village from the beasts like the ones who killed her sister.

She is 12 years old, and often appears as a young girl in a red hood.

Red lives in The Mythos, a setting where gods are real and legends are true.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

2 Medicine

4 Melee

2 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Red is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Red has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Capture

Traumas

  • Traumatized Death to the wolves.


  • Circumstances

    Wanted by the Kilkenny Pack of Werewolves After nearly killing the alpha of the pack, this contractor is wanted by the Kilkenny Pack, located mainly in Ireland but with a wide sphere of influence. Werewolves will attack at GM-discretion. Leader has 9 attack dice, second has 8, and normal members have 7. Sprint speed can go to upwards of 50 mph, about 400 feet per round when worked up to a full sprint. -2 dif on any hearing, smelling, or sight checks. Stats can be made as the GM sees fit.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: -8
    (Earned: 157 - Spent: 165)
    An itemized record of every Contract, advancement, and more

    Journal
    Red has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Red has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Mythos can post Moves for Red.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Focused
    -6 Clear Conscience

    Liabilities

    +3 Traumatized
    Trauma: Death to the wolves.
    +6 Vengeful
    +9 Underage
    +3 Uncanny Echoes
    Echo: Wolf tail, wolf eyes when angry.