Garth Verinx does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Garth Verinx has overspent Experience Remaining: -8 Exp. (Earned: 150 - Spent: 158)
A Newbie Contractor played by MarrowKin as a Free Agent
He is 24 years old, and often appears as The guy in charge.
0 Alertness
0 Animals
1 Athletics
0 Crafts
0 Culture
0 Drive
0 Firearms
4 Influence
0 Investigation
1 Medicine
2 Melee
1 Occult
5 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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Garth will never elaborate on his past to those below him, but it is very apparent he wants to be heard loud and clear.. At some point in his life he learned to play the guitar he constantly carries with him, The Axe. With a hate for injustice Garth donates large sums of his dough to the poor.. He may or may not think he's better than everyone else due to his beliefs, but he will go down in history..