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Daniel "Chainboy" Mills
There's no wound he cannot mend.

A Newbie Contractor played by alienboy as a Free Agent

Daniel "Chainboy" Mills is a Ex-Military Doctor who will risk his life to heal others and avenge his wife.

He is 38 years old, and often appears as Very Strong build, always has something camo on. Ginger buzzcut hair, dark eyes, light skinned, constantly glazed over eyes.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

1 Investigation

5 Medicine

2 Melee

0 Occult

0 Performance

1 Science

0 Stealth

5 Survival

0 Technology

1 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Daniel "Chainboy" Mills is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Daniel "Chainboy" Mills has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

  • Traumatized Being unable to help cure someone
  • Being unable to help someone


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Nightmares: PTSD from military times Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Notoriety: Among other armymen, he's known for being the snitch against the commies. He worked as a double agent for the russian army and was found out. ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -17
    (Earned: 150 - Spent: 167)
    An itemized record of every Contract, advancement, and more

    Journal
    Daniel "Chainboy" Mills has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Daniel "Chainboy" Mills has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Daniel "Chainboy" Mills received his nickname in the army when he was 18. He was known for being proficient with knots, chains, locks, and anything you could tie someone up with. Chainboy is a sturdy young man, very well built and wears the same thing he's been wearing since he joined the army; black tank top, camo cargo pants, black socks, army boots and a windbreaker. Chainboy was a very successful medic in the military, one of the best they'd ever seen. He was known for being extremely good under pressure, and could sew any wound up in 30 seconds flat. When he was about 23, the russian military kidnapped him and told him the only way he'd ever be able to see his wife again was if he snooped for them, and so thats what he did. For 5 years, he was an informant for the russians, telling them every single movement that happened. He become very good at the rigamaroll, until he was found out. He was kicked out of the military, luckily given no jail time as a reward for the good work he'd done, but forever known as the snitch. Everywhere he goes, military men know him as "Snitchboy". But this doesn't phase him, because all he ever wanted to do was heal people in the first place. Unfortunately, the only person who he couldn't heal was his wife, who died in a very suspicious drunk driving incident shortly after he was found out as an informant. Ever since her accident, he's been searching for anyway he can heal people; volunteering for the red cross who rejected him, volunteering for Doctors without Borders who rejected him, finding anything he can do, but left and right he cannot escape his informant past.

    Assets And Liabilities

    Assets

    -6 Tough
    -15 Jaded (old emotion control resistance).

    Liabilities

    +3 Traumatized
    Trauma: Being unable to help cure someone
    +3 Speech Impediment
    +3 Soft-Hearted
    +3 Nightmares
    Subject: PTSD from military times
    +6 Vengeful
    +3 Notoriety
    Reason: Among other armymen, he's known for being the snitch against the commies. He worked as a double agent for the russian army and was found out.