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Ankoko
Silence has it's costs

A Newbie Contractor played by MarrowKin as a Free Agent

Ankoko is a Ex-Yakuzan Assassin who will risk his life to Escape the Yakuza.

He is 31 years old, and often appears as Average height with jet black hair, business clothes, and a kimono jacket. A large portion of his lower face is terribly burnt and a thin white scar crosses his throat, he'll never speak a word of his past.. For the rest of his life.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

0 Culture

1 Drive

5 Firearms

2 Influence

1 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ankoko is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Burnt Face
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Near-Death Experience

    Traumas

    (Ankoko has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Japanese, Sign language, English
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

    Loose Ends

    Group of Enemies: Yakuza

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 150 - Spent: 149)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Ankoko has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ankoko has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    From a young age he was adopted into the Yakuza, he doesn't remember his parents or his real name, not that Ankoko cares. He was in the Yakuza for 19 years and as a hitman, was a very valued asset until he decided to leave.. That was 2 years ago, two years since they scarred his face for life. For two years this man has been hunted down by his old clan, always on the run..

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Acute Sense
    Sharpened Sense: Sight
    -6 Tough
    -3 Polyglot
    Language: Japanese, Sign language, English
    -3 Ambidextrous
    -3 Avoidance

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +6 Mute
    +6 Vengeful
    +6 Anachronism
    +3 Uncanny Echoes
    Echo: Burnt Face
    +6 Anti-Social
    +12 Group of Enemies
    Name of Group: Yakuza