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Malik Momin
His own carelessness will be his demise.

A Newbie Contractor played by alienboy as a Free Agent

Malik Momin is a Disgraced Archeologist who will risk his life to communicate with his fallen best friend.

He is 34 years old, and often appears as wearing round glasses, neutral colours, dark bushy hair, dark brown eyes, dark skinned, 5 oclock shadow, eyebags at all times.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

4

Abilities

1 Alertness

0 Animals

0 Athletics

3 Crafts

4 Culture

1 Drive

0 Firearms

0 Influence

5 Investigation

2 Medicine

0 Melee

4 Occult

0 Performance

5 Science

0 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Malik Momin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Malik Momin has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Lifesaver

Traumas

(Malik Momin has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Arabic, Latin, Sanskrit
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Nightmares: Losing his best friend. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -11
(Earned: 150 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Malik Momin has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Malik Momin has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Malik is an archeologisgt. He's wanted to be an archaelogist since he was old enough to tell the difference between sand and stone. He's trained his whole life studying dead cultures but more importantly, the superstitions of those dead cultures and how they apply to the occult of today. He's seen all sorts of magical and mysterious things and he loves his job, but he retired early. On an expedition in a cave in Iran, him and his best friend were going far deeper than they were given permission. They found an incredible amount of evidence of a long forgotten community of sign language speaking folks, and from that expedition many peer-reviewed journals were made and discoveries were found, but in the excitement and Malik's clumsiness, his best friend Rahim was left in the cave to die. Malik knows that there are greater powers out there, and he believes that if given the opportunity to communicate with Rahim again, he'll be able to apologize and clear his conscious of the horrible thing he did.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Convenient Klutz
-3 Polyglot
Language: Arabic, Latin, Sanskrit

Liabilities

+12 Glass Jaw
+9 Sensitive
+3 Speech Impediment
+3 Nightmares
Subject: Losing his best friend.
+6 Forgetful