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Hugh Harries
The chosen one... Probably...

A Newbie Contractor played by alienboy as a Free Agent

Hugh Harries is a Cult Leader Megalomaniac who will risk his life to Grow his following and become an all powerful ruler.

He is 34 years old, and often appears as raggedy henley shirt, long brown curly hair, brown moccasins.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

3

Perception

2

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

2 Medicine

2 Melee

3 Occult

5 Performance

0 Science

0 Stealth

4 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hugh Harries is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hugh Harries has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

(Hugh Harries has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Leader of the Friends of Jigsaw
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Notoriety: Is a cult leader, rapist, murderer, done lots of famously illegal shit ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -9 (Earned: 150 - Spent: 159)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Hugh Harries has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Hugh Harries has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Hugh Harries grew up on the commune of Jigsaw, a small community of people in Montana that believe a mass pandemic is coming and only those who are blessed will be taken to heaven. They live away from the internet, or common society in general, and are a very closed-off community of farmers and simple people. When Hugh was 8 years old, the leader the community, Lord John Rivers was given the opportunity to raise his successor. On his death bed, he uttered the name so softly, so weakly: "Hugh... Harries...". The community raised him as if he were God himself; showering him in gifts, letting him command people, but most importantly, the Lord of the community is the one who decides who goes to heaven. So they begged him for mercy, and he "blessed" the "deserving" ones. Hugh grew up with a lot of power, and it made him go a tad insane. To his devoted followers, he is a strong, intelligent leader who knows what's best for the community, but to the outside world, Hugh is a sociopath who will manipulate people to get his way. He began steering the commune of Jigsaw down a very dark path; getting involved first in simple crime such as drug trafficking, but later a human trafficking scandal erupted out of the community. Hugh has several warrants for his arrest, but he's been able to keep underground for a long time and uses people as pawns to hide his location at all time. He's a scrawny, dirty, crazy man to the outside world, but to the Friends of Jigsaw, he's their god.

Assets And Liabilities

Assets

-15 Iron Will
-6 Focused
-6 Clear Conscience
-3 Respected Expert
Field: Leader of the Friends of Jigsaw

Liabilities

+3 Notoriety
Reason: Is a cult leader, rapist, murderer, done lots of famously illegal shit