Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Adaram Winters
Peace can't be obtained through war.

A Newbie Contractor played by ItsManny as a Free Agent

Adaram Winters is a war victim who now fights in wars for his people who cannot defend themselves. who will risk his life to make sure that no one else has to go through war or be a victim of one.

He is 21 years old, and often appears as a young man who always wears his armour and has his weapons on his back.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

1 Alertness

0 Animals

1 Athletics

0 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

0 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adaram Winters is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Adaram Winters has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Injustice

Traumas

(Adaram Winters has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Indian/French/English
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Adaram Winters has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Adaram Winters has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-12 Jack of All Trades
-6 Tough
-3 Polyglot
Language: Indian/French/English