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John Carpenter
a beer-gut attached to a pair of fists that hit like hammers

A 1-Victory Newbie Contractor played by cody1024d as a Free Agent

John Carpenter is a former boxer, far past his prime who will risk his life to redeem himself and his reputation.

He is 48 years old, and often appears as a beer-gut attached to a pair of fists that hit like hammers.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

2

Perception

2

Abilities

1 Alertness

0 Animals

2 Athletics

1 Crafts

0 Culture

1 Drive

1 Firearms

1 Influence

0 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

1 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John Carpenter is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Carpenter has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal

Traumas

(John Carpenter has no Traumas)


Controllable Mutation


Circumstances

Point of Contact: Underground Gambling
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

Loose Ends

Dark Secret: Seriously involved in match-fixing

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 17
(Earned: 154 - Spent: 137)
An itemized record of every Contract, advancement, and more

Journal
John Carpenter has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

John Carpenter has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Point of Contact
Contact: Underground Gambling
-12 Jaded

Liabilities

+6 Finances: Poor
+3 Ugly
+6 Vengeful
+3 Dark Secret
Secret: Seriously involved in match-fixing