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Shelly Thompson
Tiger mom

A 6-Victory Novice Contractor played by Serpentail in Project *******

Shelly Thompson is a mother who will risk her life to become the ultimate protector of her children and get her kids back.

She is 34 years old, lives in foundation barracks, and often appears as a motherly lady in a white sweater, with a wicked scar across her face.

Shelly Thompson lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.













2 Alertness

1 Animals

4 Athletics

5 Brawl

2 Crafts

1 Culture

2 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Collapsed Lung (When you have exerted yourself OR you are in an emotionally heightened state, you take heavy, wheezing breaths. Stealth and many social rolls are at +1 Difficulty while you are wheezing.)
  • Body 8


    5 Mind





  • Protector of the Youth. She must roll mind at diff 8 to curb her desire to protect any children she sees- even from their own parents.

  • Love (of the motherly persuasion)

    Whenever , regain one Source. Cooldown: one day


    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.


    From Project *******
    Purple Star Fortune Had it read. Once you may reroll a botch.
    From Assets and Liabilities
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full. Only works if your Intellect rating is 1.

    Loose Ends


    Shelly seems to heal extraordinarily quickly.

    You gain the following benefits at all times.

    Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

    While the bulwark is on a target they feel as if they are wrapped in a warm jacket and as strong as bear with Shelly looking out for them.

    You gain the following benefits at all times.

    You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

    You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.

    Shelly is able to catch and falling children or other objects. She is also quite adept at throwing things.

    You gain the following benefits as long as you are engaged in combat with thrown weapons.

    +2 dice to all rolls utilizing thrown weapons.

    You also gain the following effects:

    • Catcher In The Rye: You may catch anything flying or thrown as a Free Action with no roll, as long as it is not an attack.
    • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.

    Heard those stories of a mother lifting a car off their child? This is that mother.

    You gain the following benefits as long as you have your Nexplanon (left bicep).

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Champion of the Caber Toss: You may lift an additional 1500 pounds per point of Brawn beyond 5, and may throw items up to this weight with a Brawn + Athletics roll, to a distance of Outcome x10 feet. If this makes you Encumbered, you may still move at 5 feet per Round.
    • Tough: You gain Armor equal to half your Brawn rating. This Armor cannot be penetrated or shredded, and it protects against falling Damage.

    • Armor from multiple sources does not stack. Instead, the highest is used.
    • If your Nexplanon (left bicep) is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).
    • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

    Shelly's hands strike and protect with the righteous fury of a mother.

    You gain the following benefits as long as you are engaged in unarmed combat.

    +2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.

    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    Legendary Artifacts

    Heart of Thompson

    Created and held by Shelly Thompson.
    A golden heart shaped locket with a picture of Shelly's kids inside.

    Shelly wears a locket with pictures of her lost children enclosed inside it. She is able to clutch this locket to remind herself what is important, allowing her to power through the pain.

    You gain the following benefits as long as you are wearing this Artifact.

    Your Body and Mind Penalties are reduced to 0.

    If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt & White sweater
    • Wallet & smartphone
    • Keychain w/ keys, whistle & pepper spray
    • Heart of Thompson
    • Multitool


    • Metal water bottle (water)
    • Toiletries kit (Safety pins, bobby pins, hair ties, compact mirror, hair brush, lip balm, hand cream, mascara, make-up wipes, lipstick)
    • First aid kit
    • Sunglasses & Reading glasses
    • Fork & lockblade
    • Vito's flashlight


    • Extra Clothes
    • Bear pelt jacket
    • Multitool
    • Lock blade
    • Pepper Spray
    White Minivan
    Extra loot
    • A really big Dao Dao, hung up on my wall
    • A fluffy bear winter jacket
    • Leon Vanderblight
    • Athena Rush (saved my life.)
    • Jacob Rumnstein (my son)
    • Isaac Lancer (POS)
    • Leonardo Mancini (Joe Scruggs)
    • Michio
    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

    Unavailable Artifacts

    Field Issue Purse

    Created and held by Shelly Thompson.
    Currently Destroyed.
    A large durable black purse

    Care Package

    Created and held by Shelly Thompson.
    Currently Destroyed.
    A durable green messenger bag

    Contractor Timeline

    6 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 205 - Spent: 205)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Shelly Thompson has not written in her journal yet.


    Shelly Thompson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Shelly Thompson.


    Shelly was a happy suburban single mom living with her two beautiful children Mary and Steven. They where very precocious children and started displaying supernatural abilities. Unfortunately after Shelly posted a video of the children using these abilities they where taken away by a mysterious shadowy organization and the videos where scrubbed from the internet.

    Shelly will now do anything to figure out who stole her children and to get Mary and Steven back.

    Assets And Liabilities


    -15 Gifted
    -3 Lizard Brain