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Junior T. Jones
For the Glory of the Lord and Law

A 3-Victory Newbie Contractor played by Skelebro in Project *******

This character is dead. RIP

Today a Young Sheriff has sadly fallen to pass as he was killed by a group of Nazi's in Goshin, Indiana where he was far away from home.
Suffering from Blunt Trauma to the head, and many other things he had managed to reach the hospital thanks to the police but sadly he was killed in his sleep.

Friends and family are saddened to hear the news, especially his father and many others back home and at the workstation.
A known Christian, he will be remembered.

Junior T. Jones is a Middle aged Christian Conservative Sheriff who will risk his life to To hold up what his father stood up for, helping the people and all for the good of god.

He is 26 years old, and often appears as 5'7" Combed hair with 70s styled glasses that he does need, buttoned shirt, Sheriff Jacket, Jeans, Snaked Skinned boots with spurs.

Junior T. Jones lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 8 entries.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

2

Perception

6

Abilities

2 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

2 Drive

4 Firearms

3 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Knee thing
3
Dick pain
2
Brick
1
glass
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Ring Finger (You are at a -1 die penalty for any roll utilizing the right hand.)
  • -1 on left hand, ring finger (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Anguish

    Traumas

  • If someone is screaming roll mind difficulty 8, to not start screaming. If failed starts screaming aside them.

  • Source


    Circumstances

    Point of Contact: Lincoln Countys Sheriff Department
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: Law Enforcement
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Database: Criminal Records
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Powers

    His father and his father before him, proud Christians of the lord. He continues and pays it forward with his rage toward the Unsanitary and Uncleansed and to those who dare hate the lord, with the help of his faith and pure love of doing what he believes is right he has much righteous determination, Virtue, and the will to not stop despite everything trying to stop him. With his faith and rage he believes nothing can stop him and it has become true. His Focus is the Cross that has been passed down the Lineage of his family, able to channel his ability as it is quite an antique for it is an old Jerusalem Cross Necklace, his family were always known for being hot heads in the heat of battle.


    You gain the following benefits at all times. You must actively and obviously be using Necklace of a Jerusalem Cross to gain the benefits of this Effect.

    Your Body and Mind Penalties are reduced to 0.

    Whilst you may be a crusader from the lord you also gotta take a look at something else, styled from a spaghetti western and simply training with it on a daily basis now and being the new weapons you have begun to use the wonders of revolvers, you a gunslingers holster nowadays and a nice revolver planted inside as your trained out pulls it out quicker than lighting, firing and doing a little spin as you slide it right back in the holster. You fire them with a cowboy's style of speed and accuracy, fanning the hammer and whatnot. Along with it now, he now simply is able to silence any revolver is due by simply placing a rubber O on the piston from propellent gas leading onto what would be a suppressor but thankfully it is a power it required no suppressor


    You gain the following benefits as long as engaged in combat with Revolver.

    Your attacks with Revolver deal +1 Bonus Damage. Armor is fully effective against this damage.

    You also gain the following effects:

    • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload as a Free Action.
    • Silencer: Shots you fire can be made silent at will.
    • Swift Shooter: You may move your full sprint distance and make an attack without a movement penalty in the same Round of combat.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    His Tattoo to be exact on what it says, Matthew 7:15 states: "Beware of false prophets, which come to you in sheep's. clothing, but inwardly they are ravening wolves."
    These words in his interpretation are don't follow the corrupt, the liars, the false prophets one might say that look nice and calm but are secretly lying to you. With this it goes through him to help him perceive things in a whole new way, eyes glowing a bright yellow nowadays due to it as he sees better than he after has.
    He aims on a whole another level, such as for example he only goes for the weak points now as to how perceives things.


    You gain the following benefits as long as you have your A tattoo of the verse of Matthew 7:15 on upper right back..

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Weak Points: You may use Perception in place of Dexterity on attack rolls.

    • If your A tattoo of the verse of Matthew 7:15 on upper right back. is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Legendary Artifacts

    A Holy Scripture

    Created and held by Junior T. Jones.
    The scripture itself was a rather small pocket bible holding in certain passages and itself had a bit of a burnt cover but the pages perfectly fine. The passages that reside within are, Matthew 3:11 "I baptize you with water for repentance. But after me comes one who is more powerful than I, whose sandals I am not worthy to carry. He will baptize you with the Holy Spirit and fire.” and another Mark 9:49 “Everyone will pass through the fire and every sacrifice will be seasoned with salt.”

    After visiting his church recently, he had found a rather odd scripture that seemed if it was put there just for him. The scripture itself was a rather small pocket bible holding in certain passages and itself had a bit of a burnt cover but the pages perfectly fine. From out the book and to the hand spits holy fire.


    Spend an Action to activate. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).

    You may start a new fire as large as a fire in a residential fireplace at your target. You may create fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.

    Lighting a target on fire deals 3 damage per round, starting in the next round after the one in which they caught fire. This damage is reduced by Armor, but the target’s Armor rating will be depleted by any damage dealt, destroying the Armor once it reaches 0.

    This Gift's Cost is capped at 2 and cannot be increased further.

    • Someone may attempt to extinguish a fire that you started by spending an Action and rolling Dexterity + Athletics, Difficulty 8.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • Buttoned Shirt
    • Snake-Skinned Boot with Spurs
    • Sheriffs Jacket of Lincoln Sheriffs Department, Nevada
    • 70s Sunglasses
    • Sheriff badge of Lincoln Sheriffs Department
    • Wallet
    • Keys
    • Smartphone
    • Tazer
    • 4 Tazer Chargers
    • Colt Anaconda
    • 4 speed loaders for the Anaconda
    • A pocket knife
    • Reinforced Tactical Vest - 2 Armor
    • Jerusalem Cross Necklace
    • 590 Mossburg Shockwave
    • Shotgun shells - slug
    • Crime Scene Gloves

    Leather backpack

    • Lincoln County, Nevada Rain jacket
    • Metal water bottle
    • Toiletries kit
    • First Aid medical Kit
    • Forensic Field Kit
    • AR- 15
    • 3 magazines for AR
    • Can of Tuna

    Car Storage

    • Ripped Priest Clothing
    • Regular clothing
    • Gas Mask
    • Giegercounter
    • Anti-radiation
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    3 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 175 - Spent: 175)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Junior T. Jones has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Junior T. Jones.

    Biography

    Starting from the top, Junior was born into a heavily Catholic family and was deemed Junior as he was named Nicholas Junior by his father but by the time he could think properly. His father just had gotten into the FBI at the time when he was born, he grew up with a heavy influence of history and importantly medieval knights and crusaders and found them quite unique to learn about. Wanting to be like his father he tried to be as he grew up, they moved to Lincoln County, Nevada where he took to his new home at the age of 12. He grew up wanting to be like his father but as he grew he decided to simply stick smaller as he was sure that his dad can deal with the bigger problems. At the age of 19 after passing through the police academy had become one of the youngest deputies at the station and was one of the best in the field thanks to that. Growing up has always told him to at least try to help others so he tried helping criminals to get on the straight and Narrow as he was becoming quite the great officer and then at the age of 25 becoming sheriff as he takes up the mantel. He spends all his time doing his best at the job, dealing with small to big issues, and simply doing the best he could till a fated day a year later. In an odd situation at a alien inn, he gets the call of a shooting and a fiery blaze to which he quickly rides off in his old mustang and he takes quite a beating by beating a literal bullet to the chest which leaves a scar reminiscent of a cross. He does not manage to get them but after the situation cools down and fails, seeing his father dead with an obviously closed casket he decides to try helping people a different method.

    Assets And Liabilities

    Assets

    +2 Point of Contact
    Contact: Lincoln Countys Sheriff Department
    +1 Respected Expert
    Field: Law Enforcement
    +2 Database
    Access to: Criminal Records
    +3 Daredevil

    Liabilities

    -2 Vengeful