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Belac Rokard

A Newbie Contractor played by Dragonlizard in World of Ruin

Belac Rokard is a Hunter/Trapper who will risk his life to hunt the strongest pray he can slay.

He is 26 years old, and often appears as An average height white male with tanned skin, and sports a large claw-mark scar across his face.

Belac Rokard lives in World of Ruin, a setting post-apocalyptic where the supernatural also live.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

1 Thievery

5 Archery

1 Herbal Medicine

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Belac Rokard is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Belac Rokard has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure
Near-Death Experience

Traumas

(Belac Rokard has no Traumas)


Intuition


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -3
(Earned: 150 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Belac Rokard has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Belac Rokard has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Belac is from a small village in the trees in the Winding Forest. They live in the treetops, so that they are able to avoid the animals on the ground, but they are still vulnerable to attacks from the air. When Belac was young he went on a hunting trip with his father and he wandered away from his father, and was attack by a wandering beast. His father saved him once he heard Belac's screams, but his face was badly mangled. Growing up Belac was always self concious of the scar and what other people thought of him, but as hes grown older he has started to wear it as a sort of badge of honor. There is not many special things in his village they only have the basic necessities, and even those sometimes are few and far in between. Belac never had a formal education, so he is mostly illiterate learning only through other people in his travels.

Assets And Liabilities

Assets

-15 Gifted
-6 Tough

Liabilities

+12 Glass Jaw
+9 Sensitive
+9 Gullible
+3 Ugly
+6 Vengeful
+15 Dark Fate