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Fletcher "Doc" Wilks
The Battle Scarred Veteran

A 4-Victory Novice Contractor played by Dragonlizard in Project *******

Fletcher "Doc" Wilks is a Ex-Military Combat Medic who will risk his life to put an end to the group that ruined his life.

He is 26 years old, and often appears as an average height man who is a scarred and exudes battle-hardened aura. He has pockmark scars on his face where shrapnel has marred it. He usually sports a leather jacket and jeans with his dogtags hanging outside his clothes.

Fletcher "Doc" Wilks lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal, Memoirs of a Medic, has 2 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

2 Investigation

5 Medicine

3 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fletcher "Doc" Wilks is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fletcher "Doc" Wilks has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

  • Traumatized Explosions louder than fireworks trigger Indiscriminate Killer (Mind Diff 8 to not attack nearest thing)
  • Traumatized No Soldier Left Behind. Mind Diff 8 to leave an injured ally behind.
  • Explosions louder than fireworks trigger Indiscriminate Killer (Mind Diff 8 to not attack nearest thing)
  • No Soldier Left Behind. Mind Diff 8 to leave an injured ally behind.

  • Motrin

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Stockpile: Medical Grade Narcotics
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    Respected Expert: Military
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Project *******
    Purple Star Fortune One time using purple star fortune you can reroll a botch
    From Assets and Liabilities
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Nightmares: His convoy getting blown up. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Group of Enemies: ORIA Hub

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: -5
    (Earned: 180 - Spent: 185)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Fletcher "Doc" Wilks has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Fletcher "Doc" Wilks.

    Biography

    Fletcher "Doc" Williams is a decorated Afghan war veteran. Who has a hatred for the Taliban after they blew up his convoy, and killed many of the members of his squad. Thankfully he was able to pull out quite a few of the injured members and save their lives.

    Assets And Liabilities

    Assets

    -6 Focused
    -6 Illicit Supplier
    Stockpile Type: Medical Grade Narcotics
    -3 Respected Expert
    Field: Military
    -3 Acute Sense
    Sharpened Sense: Sight
    -6 Tough

    Liabilities

    +3 Traumatized
    Trauma: No Soldier Left Behind. Mind Diff 8 to leave an injured ally behind.
    +3 Traumatized
    Trauma: Explosions louder than fireworks trigger Indiscriminate Killer (Mind Diff 8 to not attack nearest thing)
    +3 Ugly
    +3 Nightmares
    Subject: His convoy getting blown up.
    +6 Vengeful
    +12 Group of Enemies
    Name of Group: ORIA Hub