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Andrea Choir

A Newbie Contractor played by Riley as a Free Agent

Andrea Choir is a resourceful thief with a flair for comradery who will risk her life to impress Six.

She is 19 years old, and often appears as a short humbly clothed young adult with thick black hair and a body tattoo of an octopus.

Attributes

Brawn

4

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

3 Athletics

2 Crafts

0 Culture

2 Drive

1 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

3 Thievery

4 Binding

2 Flexibility

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Andrea Choir is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Andrea Choir has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Near-Death Experience

Traumas

(Andrea Choir has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Andrea Choir has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Andrea Choir has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Contortionist

Liabilities

+6 Finances: Poor
+9 Sensitive
+3 Defective Sense
Affected Sense: Smell
+6 Vengeful
+3 Prey Exclusion
Excluded Prey: Bottom Feeding Sea Creatures
+3 Uncanny Echoes
Echo: Randomly her nose may bleed ink when in high stress situations
+3 Pesky Curse
Curse:: She is unable to return into animal form.