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Andromeda
Femme fatal meets Robin Hood

A 1-Victory Newbie Contractor played by HestiaTTW as a Free Agent

Andromeda is a contract assasin and thief who will risk their life to acquire power and skills that would enable them to better complete their jobs and rid the world of people who she deems corrupt.

They are 28 years old, and often appears as a tall, lithe woman with long black hair and piercing dark eyes. She typically wears formfitting clothing in dark shades and a mask if she is on a job.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

2 Influence

2 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

0 Science

3 Stealth

1 Survival

0 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Andromeda is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Andromeda has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Failure
Injustice

Traumas

(Andromeda has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Nightmares: Evisceration of family during youth Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 155 - Spent: 152)
An itemized record of every Contract, advancement, and more

Journal
Andromeda has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Andromeda has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Beautiful
-3 Contortionist
-3 Ambidextrous

Liabilities

+15 Hemophilia
+3 Nightmares
Subject: Evisceration of family during youth