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Benoit Lavergne
See you on the other side

A 1-Victory Newbie Contractor played by shotgunwizard22 in Project *******

Benoit Lavergne is a Hoodoo Practitioner who will risk his life to achieve mastery over death itself.

He is 33 years old, and often appears as a charming dark skinned man with a thin moustache, he is dressed sharply and carries himself with confidence and poise.

Benoit Lavergne lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

3 Medicine

0 Melee

1 Occult

2 Performance

1 Science

0 Stealth

1 Survival

0 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Benoit Lavergne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Benoit Lavergne has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Benoit Lavergne has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Nightmares: the restless dead haunt you in your sleep Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Benoit Lavergne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Benoit Lavergne has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Benoit Lavergne.

Assets And Liabilities

Liabilities

+12 Glass Jaw
+3 Nightmares
Subject: the restless dead haunt you in your sleep
+6 Vengeful