Connor McClark does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
A 1-Victory Newbie Contractor played by niceping as a Free Agent
He is 23 years old, and often appears as young man dressed in work smock with safety glasses and a toolbox.
His journal has 3 entries.
1 Alertness
1 Animals
2 Athletics
5 Crafts
0 Culture
0 Drive
0 Firearms
0 Influence
1 Investigation
1 Medicine
2 Melee
0 Occult
0 Performance
2 Science
0 Stealth
0 Survival
3 Technology
0 Thievery
2 Brawl
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
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Connor is your average, uninspiring man in his early twenties, who has been working as a repairman in a small repair shop, that doesn't has that much work going on. Interestingly enough, while being quite lackluster in theoretical field, he is quite talanted in practical work, even though he is quite young.
Connor is an average uninspiring repairman in his early twenties. Despite the fact that he, perhaps, never will be important, he decided that, perhaps, dreaming is not harmful, but it is harmful to not dream. And so he dreamed, that he will leave a mark in history, by inventing something that, if not groundbreaking, would still be an important enough to be remembered.