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Edgar J. Hyde

A 1-Victory Newbie Contractor played by NeCrowMancer in Illuminated New York City

Edgar J. Hyde is a Mad Scientist who will risk his life to create the ultimate lifeform.

He is 47 years old, and often appears as A well-dressed older gentlemen with grays showing, usually sporting a lab coat.

Edgar J. Hyde lives in Illuminated New York City, a setting in the city that never sleeps the 531 people per square foot are the epitome of “Work Hard, Play Hard”. His journal has 1 entry.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

2 Alertness

2 Animals

2 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Edgar J. Hyde is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Edgar J. Hyde has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Near-Death Experience

Traumas

(Edgar J. Hyde has no Traumas)


Nanomachines


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 156 - Spent: 151)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Edgar J. Hyde has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Illuminated New York City can post Moves for Edgar J. Hyde.

Biography

Edgar J. Hyde was born sickly due to a congenital disease and from a young age had been stuck in hospitals and plagued with treatments all his young adult life. It festered a great resentment in him for anyone that's physically gifted due to their innate genetics. It angered him to the extent that he was able to direct his rage into the field of science and medicine, able to hone in on what is wrong with the human condition and rectify it. His 20s and 30s were spent in pursuit of this, he even entered into the field of engineering, believing robotics could be a possible avenue to figuring out and solving his perplexing problem. It was nearly a few months ago when he made his first breakthrough after meeting someone who had gotten some alien technology. He was able to work on it and create the Eternium Battery. He took to stalking the man that came in and was under the impression that the man must be some kind of agent of some sort, due to the seemingly strange and inordinate adventures he went on. Edgar kept at his inventing, hoping to find a way to do the same.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic

Liabilities

+15 Hemophilia