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Daryl White
the Fateless

A 2-Victory Newbie Contractor played by Serpentail in Reigns of Chaos

Daryl White is a unlucky homeless man who will risk his life to become the ultimate savior and end human trafficking.

He is 34 years old, lives in the streets, and often appears as a grimy dirty man.

Daryl White lives in Reigns of Chaos, a setting about to erupt in chaos.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

4 Alertness

1 Animals

2 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

1 Science

3 Stealth

3 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Daryl White is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Daryl White has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Murder

Traumas

(Daryl White has no Traumas)


Resourcefulness


Circumstances

Point of Contact: human trafficking rings
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

Loose Ends

Legendary Artifacts

Dream Builder

Created and held by Daryl White.
A blue rubber bracelet with "End Human Trafficking" spelled on it.

While wearing the bracelet one doesn't need to eat drink or breathe unless they want to. By stretching the bracelet around themselves they can surround themselves in a rubbery blue protective cocoon.


You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food, water, or air in order to survive.

You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act. While Hibernating, you are wrapped in a protective shell. You take a maximum of 1 damage from any attack and are impervious to environmental conditions.

Consumables

2

The red shoe lace quickly increases in length and winds itself around it's user into a chest harness and two wing-like loops. It can also wind itself around another person at the users choice carrying them around with the user. The user is able to levitate at high speeds while the wing-loops extend from them. After ten seconds the laces retract back to their normal length and lose their red color.


Use up this shoe lace and spend a Free Action to activate.

You may levitate off the ground at six times your normal walking speed. The effect lasts for the next three rounds, though you may choose to end it at will.

You may carry up to 1 passengers without increasing your Encumbrance. Any passengers must maintain physical contact with you or another passenger or the effect will end for them.

  • This consumable is destroyed when used and cannot be used again.
  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • A smart phone
  • A lock-blade
  • A bobby pin
  • A lighter
  • Dream Builder worn inside out
  • Pair of Tennis shoes with Lacewing laces

New grey backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • Duct tape roll
  • A sharpie
  • A pad of paper
  • Bag w/ 10 pairs of earplugs
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Consumable Crafting Gifts

The red shoe lace quickly increases in length and winds itself around it's user into a chest harness and two wing-like loops. It can also wind itself around another person at the users choice carrying them around with the user. The user is able to levitate at high speeds while the wing-loops extend from them. After ten seconds the laces retract back to their normal length and lose their red color.


Use up this shoe lace and spend a Free Action to activate.

You may levitate off the ground at six times your normal walking speed. The effect lasts for the next three rounds, though you may choose to end it at will.

You may carry up to 1 passengers without increasing your Encumbrance. Any passengers must maintain physical contact with you or another passenger or the effect will end for them.

  • This consumable is destroyed when used and cannot be used again.
  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 0 (Earned: 166 - Spent: 166)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Daryl White has not written in his journal yet.

Moves

Daryl White has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Reigns of Chaos can post Moves for Daryl White.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough
-6 Point of Contact
Contact: human trafficking rings
-12 Jaded

Liabilities

+15 Dark Fate