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Riker Utz

A Newbie Contractor played by Riley as a Free Agent

Riker Utz is a underpaid lumberjack turned werewolf who will risk his life to break the Michigan Dogman curse.

He is 28 years old, and often appears as a well-built man with long white hair, violet eyes, cross tattoos, and some thick facial hair.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

3 Athletics

0 Crafts

3 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

1 Melee

1 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Riker Utz is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Riker Utz has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Lupin Insecurity

Traumas

(Riker Utz has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Riker Utz has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Riker Utz has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-3 Acute Sense
Sharpened Sense: Smell
-3 Acute Sense
Sharpened Sense: Sight
-6 Tough
-9 Sleepless

Liabilities

+6 Finances: Poor
+3 Uncanny Echoes
Echo: Bright Violet Eyes
+9 Treacherous Curse
Curse: The Michigan Dogman Curse [Explained Further in Backstory]
+6 Anti-Social