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James Silver
*Manilla Folder Sounds*

A 6-Victory Novice Contractor played by Zee as a Free Agent

James Silver is a Private Investigator who will risk his life to become the ultimate Private Eye and Fully understand the people of The Illumination.

He is 26 years old, lives in America, Maine, and often appears as 6'0" | Dark brown hair | Athletic But Slim Build | Blue Eyes.

His journal has 13 entries.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

5

Perception

2

Abilities

4 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

2 Drive

4 Firearms

2 Influence

5 Investigation

1 Medicine

2 Melee

1 Occult

1 Performance

1 Science

2 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(James Silver is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(James Silver has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(James Silver has no Traumas)


Will

Whenever , regain one Source. Cooldown: one day

Circumstances

Respected Expert: Police
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Point of Contact: Cops
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

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Advancement

Novice
6 Victories - 1 Failure
Remaining Exp: 0
(Earned: 207 - Spent: 207)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

James Silver has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Voided Deaths
You should probably know about these. . .

  • May 6, 2023, 9:29 p.m. - Themselves, at the absolute bottom of the ocean.

Assets And Liabilities

Assets

-3 Respected Expert
Field: Police
-6 Point of Contact
Contact: Cops