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Darkness the Edgehog
“Where’s that damn twelfth entropy sapphire?”

A Newbie Contractor played by TealKnight in Project *******

Darkness the Edgehog is a Hedgehog who will risk his life to become the ultimate life form.

He is 4 years old, and often appears as A dark grey anthropomorphic hedgehog with a very thin body and very thin limbs, but comically large feat, head, and eyes. Has very spiky black anime hair with red streaks.

Darkness the Edgehog lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

1 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Darkness the Edgehog is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Darkness the Edgehog has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Capture

Traumas

(Darkness the Edgehog has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Notoriety: Being affiliated with a world-ending plot ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -3
(Earned: 150 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Darkness the Edgehog has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Darkness the Edgehog has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Liabilities

+6 Vengeful
+3 Notoriety
Reason: Being affiliated with a world-ending plot