Alice Lizabell Marquise II does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Alice Lizabell Marquise II has overspent Experience Remaining: -3 Exp. (Earned: 150 - Spent: 153)
A Newbie Contractor played by AmyLizz as a Free Agent
She is 19 years old, and often appears as A quaint and delicate Young woman, wearing soft and detailed outfits with sometimes odd looks that somehow work even though they really really shouldn't.
0 Alertness
0 Animals
2 Athletics
2 Crafts
2 Culture
0 Drive
0 Firearms
3 Influence
0 Investigation
0 Medicine
3 Melee
0 Occult
2 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
3 Make-Believe
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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Alice Lizabell Marquise II was born in a high society family from the UK and lived her younger years under her father's watchful gaze and her mother's absent care, her father and the family's servants attempted to teach her the proper etiquette and beauty expected from those of her standing
But no matter how hard he tried, one thing would never be scrubbed away from young Alice: her expressive and immense imagination. Her ability to create almost any possible scenario or fantasy world was so incredibly deep that she often times would get caught day-dreaming during her etiquette training, using paint to create drawings of her ideas in her room and causing ruckus when she would play pretend in the family mansion
Eventually, when dear Alice was but 12 years of age Alice's parents got invited to a high profile gathering, and Alice was expected to be proper and delicate But Alice was oh so hyperactive and disobedient that her father worried she might embarrass him in front of all the famous and prestigious personalities at the event, and that was unacceptable.
He gave Alice (unbeknownst to her mother's knowledge) a strong calming drug, only given to those that had severe disorders
"The dosage is small, it won't be a problem" her father thought to himself, unworried of her daughter possible pain
When arriving at the gathering, Alice was calm and composed
"Jackpot!" her father thought to himself, already feeling like his plan had worked.
Once the introductions had already passed and the small talk before the diner begun, Alice saw a white rabbit in a suit holding a clock and looking worried, it hopped away from her sight She followed him around the exaggerated features of the estate the gathering took place and would soon find herself in front of a large rabbit hole, she looked inside and due to her clumsy nature
She fell in,
Deep into wonderland.
A place where she saw wonderful and magical sights, fantastic creatures and unique personalities
She loved the freedom that world brought to her
No etiquette No tight, uncomfortable and boring outfits No lack of creativity or love
Only dreams and happiness
She wanted wonderland so much. Not only that but to bring the happiness that place brought to others! Maybe with the freedom of wonderland, the world would be less grim Less sad
Maybe her parents would finally see what she saw when she day-dreamed of fantastical worlds
She wanted to be true.
But sadly, wonderland was far from what reality truly held
What reality brought was way, Way worse.
In actuality: Alice was hallucinating from the drugs her father gave her, and was walking around the reunion acting wild and unruly as her eyes showed make believe
When the dinner was supposed to begin she jumped on the table and started to dance and sing
As if partying with the mad-hatter
Her father was embarrassed but, more so than that, furious
Her father brought her to one of their many properties instead of their home and would lock Alice on a bedroom with a bed, a bathroom, no windows or openings to the outside and a small opening on the door with the intent of passing through meals or objects with a close-able and lockable hatch
Alice spent the night alone and confused and hoped to be let be free soon enough
Instead she was met by silence.
She brought herself to sleep with tears and lonelyness
This silent and horrible punishment would endure for longer than it ever should have for poor little alice
Alice would suffer through this for an unbearable 6 months of which she cried and screamed for help, and no one would attend her cries
She went through so much pain inside those walls that the memory of her suffering would stay with her for the rest of her life
On the day of the 6 month the door would finally unlock, revealing a police officer, her father being arrested and her mother horrified
Her father claimed she was kidnapped and tried to hide her from the world
She was from now on loved and cared for by her mother which would let her be the one she always wanted to be
Alice now is 19 and lives comfortably with her mother, wearing crazy outfits and painting
But she see the pain in the world She sees how others suffer
And so she wishes, wishes to come back to wonderland and open it's gates to others And let happiness and fantasy make others lives better with a touch of color, and make believe.