Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Alice Lizabell Marquise II
"If my mind can dream of such perfection, then why can't I bring it to existence?"

A Newbie Contractor played by AmyLizz in Maelstrom

Alice Lizabell Marquise II is a Wonderland Day-Dreamer who will risk her life to Create her personal Wonderland.

She is 19 years old, and often appears as A quaint and delicate Young woman, wearing soft and detailed outfits with sometimes odd looks that somehow work even though they really really shouldn't.

Alice Lizabell Marquise II lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

0 Alertness

0 Animals

2 Athletics

0 Brawl

2 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Make-Believe

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alice Lizabell Marquise II is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alice Lizabell Marquise II has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Capture

Traumas

  • Traumatized Claustrophobia
  • Claustrophobia


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Point of Contact: Butlers/chauffeurs/family servants, Etc.
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: High society
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -3 (Earned: 150 - Spent: 153)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Alice Lizabell Marquise II has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alice Lizabell Marquise II has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Alice Lizabell Marquise II was born in a high society family from the UK and lived her younger years under her father's watchful gaze and her mother's absent care, her father and the family's servants attempted to teach her the proper etiquette and beauty expected from those of her standing

    But no matter how hard he tried, one thing would never be scrubbed away from young Alice: her expressive and immense imagination. Her ability to create almost any possible scenario or fantasy world was so incredibly deep that she often times would get caught day-dreaming during her etiquette training, using paint to create drawings of her ideas in her room and causing ruckus when she would play pretend in the family mansion

    Eventually, when dear Alice was but 12 years of age Alice's parents got invited to a high profile gathering, and Alice was expected to be proper and delicate But Alice was oh so hyperactive and disobedient that her father worried she might embarrass him in front of all the famous and prestigious personalities at the event, and that was unacceptable.

    He gave Alice (unbeknownst to her mother's knowledge) a strong calming drug, only given to those that had severe disorders

    "The dosage is small, it won't be a problem" her father thought to himself, unworried of her daughter possible pain

    When arriving at the gathering, Alice was calm and composed

    "Jackpot!" her father thought to himself, already feeling like his plan had worked.

    Once the introductions had already passed and the small talk before the diner begun, Alice saw a white rabbit in a suit holding a clock and looking worried, it hopped away from her sight She followed him around the exaggerated features of the estate the gathering took place and would soon find herself in front of a large rabbit hole, she looked inside and due to her clumsy nature

    She fell in,

    Deep into wonderland.

    A place where she saw wonderful and magical sights, fantastic creatures and unique personalities

    She loved the freedom that world brought to her

    No etiquette No tight, uncomfortable and boring outfits No lack of creativity or love

    Only dreams and happiness

    She wanted wonderland so much. Not only that but to bring the happiness that place brought to others! Maybe with the freedom of wonderland, the world would be less grim Less sad

    Maybe her parents would finally see what she saw when she day-dreamed of fantastical worlds

    She wanted to be true.

    But sadly, wonderland was far from what reality truly held

    What reality brought was way, Way worse.

    In actuality: Alice was hallucinating from the drugs her father gave her, and was walking around the reunion acting wild and unruly as her eyes showed make believe

    When the dinner was supposed to begin she jumped on the table and started to dance and sing

    As if partying with the mad-hatter

    Her father was embarrassed but, more so than that, furious

    Her father brought her to one of their many properties instead of their home and would lock Alice on a bedroom with a bed, a bathroom, no windows or openings to the outside and a small opening on the door with the intent of passing through meals or objects with a close-able and lockable hatch

    Alice spent the night alone and confused and hoped to be let be free soon enough

    Instead she was met by silence.

    She brought herself to sleep with tears and lonelyness

    This silent and horrible punishment would endure for longer than it ever should have for poor little alice

    Alice would suffer through this for an unbearable 6 months of which she cried and screamed for help, and no one would attend her cries

    She went through so much pain inside those walls that the memory of her suffering would stay with her for the rest of her life

    On the day of the 6 month the door would finally unlock, revealing a police officer, her father being arrested and her mother horrified

    Her father claimed she was kidnapped and tried to hide her from the world

    She was from now on loved and cared for by her mother which would let her be the one she always wanted to be

    Alice now is 19 and lives comfortably with her mother, wearing crazy outfits and painting

    But she see the pain in the world She sees how others suffer

    And so she wishes, wishes to come back to wonderland and open it's gates to others And let happiness and fantasy make others lives better with a touch of color, and make believe.

    Assets And Liabilities

    Assets

    -18 Finances: Rich
    -3 Beautiful
    -3 Respected Expert
    Field: High society
    -6 Point of Contact
    Contact: Butlers/chauffeurs/family servants, Etc.
    -15 Jaded (old emotion control resistance).

    Liabilities

    +3 Deep Sleeper
    +12 Glass Jaw
    +3 Traumatized
    Trauma: Claustrophobia
    +3 Soft-Hearted