A 2-Victory Newbie Contractor played by Zee in Project *******
He is 19 years old, and often appears as 5'7" |Hoodie | Black Medical Mask | Dark Jeans | Converse Shoe's | Skinny.
Mist lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 3 entries.
2 Alertness
2 Animals
2 Athletics
0 Brawl
5 Crafts
2 Culture
1 Drive
3 Firearms
2 Influence
2 Investigation
0 Medicine
2 Melee
2 Occult
1 Performance
1 Science
3 Stealth
0 Survival
1 Technology
2 Thievery
You can see that the User holds a drawing utensil in their hand, be it a paint brush with no ink on it, or a Pencil. They appear to be drawing a Rune or some kind of line art on the object. But after half a minute, it becomes some piece of generic art.
Exert your Mind and spend 30 seconds to place a trap at your current location. This trap lasts one day or until triggered or disarmed. You must actively and obviously use Any kind of drawing instrument to activate this Effect. Roll Charisma + Crafts at Difficulty 6. Choose one of the following symptoms:
The trap looks like A Piece Of Art. It can only be spotted as a trap by those with preexisting knowledge of such traps. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any Living target that enters within arm’s reach will trigger the trap. Your target may resist by rolling Body at Difficulty 8.
When the trap is triggered, the target is afflicted with a Condition that causes the chosen symptoms. Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Charisma + Crafts at Difficulty 6, and can be cured by Saying "Are We Cool Yet?".
You see the user reaching into their bag and grabbing onto a spray can, with their item in hand or in front of them, they start to spray it, but instead of it becoming a different colour, it becomes a whole different object instead.
That’s pretty cool, right?
Spend one minute to activate. Select a Object within arm's reach. You must use up A spray paint can. in order to activate this Effect.
The target becomes disguised with a new forged appearance of your choice, which must fit within the theme of An Artist. You may have up to 3 Forgeries active concurrently and may choose to end the effect at will as a Free Action.
The new appearance must be relatively generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to the targeted Object. The forged appearance will generally hold up to any mundane scrutiny, though exceptions can be made at GMs discretion.
This Gift's level is capped at 2 Gifts and cannot be increased further.
You could see this small gem on a necklace from the user starting to glow for a minute, before a crow would come to land on their shoulder, seemingly talking to it, It could even fly over to you, and squawk into your ear, saying something he said to it in the end.
Exert your Mind and spend an Action to activate. You must actively and obviously use A choker with a small gem in the middle. to activate this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.