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Cassius Cooper
Smart Yet Stupid

A Newbie Contractor played by Doubleshotdanny as a Free Agent

Cassius Cooper is a Occult Researcher & Roboticist (Specializing in Monster Hunting Research) who will risk his life to Learn as much as he can about supernatural beings.

He is 24 years old, and often appears as A tall lanky black man with slightly offset eyes compared to the rest of his face.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

3 Crafts

0 Culture

3 Drive

3 Firearms

0 Influence

3 Investigation

3 Medicine

0 Melee

4 Occult

0 Performance

3 Science

3 Stealth

0 Survival

5 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cassius Cooper is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Cassius Cooper has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Cassius Cooper has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

Group of Enemies: Perseus Monster Research Organization

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: The nanites in his hands if taken out and reverse engineered would be worth billions to sell

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Powers

The way it fabricates is unnatural causing nanites in his hands to force them opensuck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.


Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up Something Of Equal Weight in order to activate this Effect.

Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You may create firearms.

Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.

You may keep up to three fabricated objects at a time that do not expire after an hour.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The way it fabricates is unnatural causing nanites in his hands to force them open suck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.

Possession of this Power grants the following Battle Scar: Major Burn Scars on Hands.

  • If you want to make a new object which doesn't expire and you already have 3, you must choose one of those three and let it expire. You can still fabricate temporary items when you are maxed out on permanent ones.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • For setting the difficulty for the fabrication roll, something like a "shirt" would be difficulty 5, whereas "Police uniform" would be difficulty 9. The Outcome determines overall quality and how well the item fits the request.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

Phone, Headphones, Charger, Semi Automatic Pistol,

Dufflebag

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Cassius Cooper has not written in his journal yet.

Moves

Cassius Cooper has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted

Liabilities

+3 Dark Secret
Secret: The nanites in his hands if taken out and reverse engineered would be worth billions to sell
+3 Defective Sense
Affected Sense: Smell
+3 Deep Sleeper
+3 Ugly
+6 Forgetful
+12 Group of Enemies
Name of Group: Perseus Monster Research Organization