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Mensa Gray
They believe in mind over matter.

A 2-Victory Newbie Contractor played by aaaaal as a Free Agent

This character is dead. RIP

Their parents will never know.

Mensa Gray is a physically frail psychic who will risk their life to gain greater influence over the minds of others.

They are 21 years old, and often appears as a spindly-limbed individual in a wheelchair with an unfocused gaze.

Their journal, PROPERTY OF MENSA GRAY -- IF FOUND, CALL +1 323 XXX XXX OR DELIVER TO XXXX XXXX ST, LINCOLN HEIGHTS, has 4 entries.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

0 Crafts

2 Culture

1 Drive

4 Firearms

5 Influence

1 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

2 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Granny
2
Granny
1
Tumble down mountain
2
Dropped out of a plane
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Hypermobile-type Ehlers-Danlos Syndrome (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Near-Death Experience
    Anguish

    Traumas

  • Vengeful An insult to or an attack on your person simply cannot be tolerated.

  • Energy


    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Vengeful

    Loose Ends

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    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mensa Gray has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Despite Mensa's telepathic abilites making themselves known at an early age their parents elected not to send them to Casa Verde on account of their EDS, preferring to organise their upbringing in a manner better suited to their health needs. However, they were still of interest to the US government, who continued to keep a close eye on them and sent staff to visit them relatively frequently. Their contact with the "outside world" was still quite limited, often consisting only of various doctors.

    This rather unconventional childhood cultivated an unusually paternalistic perspective towards others, one which soon spawned a desire to expand their powers further. Mensa no longer wanted simply to connect with the minds of others--they wanted to control them.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -6 Focused
    -3 Contortionist

    Liabilities

    +3 Deep Sleeper
    +9 Movement Impaired
    Impairment: Hypermobile-type EDS
    +6 Disorder
    Permanent Trauma: Vengeful