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Sue
Slime Healer

A 1-Victory Newbie Contractor played by CascadingDragon as a Free Agent

Sue is a sentient slime healer who will risk her life to fulfill the mission set out by her creator/mother, and heal the masses.

She is 16 years old, and often appears as a girl who is translusient and pale green.

Attributes

Brawn

5

Charisma

1

Dexterity

5

Intellect

2

Perception

1

Abilities

3 Alertness

0 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sue is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sue has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Sin
Capture

Traumas

  • Traumatized Compulsion to heal humaniods
  • Complusion to heal humanoids

  • Slime


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 1 Failure
    Remaining Exp: -14
    (Earned: 168 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Journal
    Sue has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sue has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 True Grit
    -15 Gifted
    -9 Ageless
    -3 Beautiful
    -3 Contortionist
    -12 Jack of All Trades
    -3 Ambidextrous
    -9 Sleepless

    Liabilities

    +3 Traumatized
    Trauma: Compulsion to heal humaniods
    +3 Illiterate
    +9 Gullible
    +6 Mute
    +3 Soft-Hearted
    +9 Dangerous Enemy
    Enemy: Coporation that made her
    +9 Outsider
    +6 Anti-Social
    +6 Forgetful