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Jackie Sol

A Newbie Contractor played by T3K as a Free Agent

Jackie Sol is a aspiring Taekkyon-kkun who will risk her life to reclaim their honor among their now diluted family bloodline and unite both South and North Korea once more.

She is 35 years old, and often appears as an orange-haired Korean American girl with freckles wearing Dopo and wooden sandals. Her hair is tied back into a ponytail.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

1 Medicine

2 Melee

0 Occult

1 Performance

0 Science

0 Stealth

2 Survival

0 Technology

1 Thievery

4 Brawl

3 Korean History

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jackie Sol is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jackie Sol has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Betrayal
Injustice

Traumas

(Jackie Sol has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: English, Arabic, Spanish
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jackie Sol has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jackie Sol has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Tough
-3 Polyglot
Language: English, Arabic, Spanish

Liabilities

+9 Sensitive