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Zausgul
"There is no time to rest when there are undead still in the ground!"

A 2-Victory Newbie Contractor played by Lithmerus in Realm of mysteries

Zausgul is a Necromancer who will risk his life to Learn necromancy and grow his army.

He is 22 years old, and often appears as With a long hooded thick black robe, that seems to never get dirty on the bottom and skin tight long black leather gloves and an old theater that has been cut in half the left side being a frowning face and the right side being a smiling face. The 2 eyes cut out to reveal his heterochromia, the left eye a sparkling ruby, and the right eye like a shinning emerald. his hood is always on hiding anything but the mask and colors of the eyes, but those who manage to peer past the abyss created by the hood would notice shimmering golden short hair.

Zausgul lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden. His journal, The Truth About Necromancy, has 2 entries.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

2 Occult

1 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

5 Necromancy

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zausgul is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zausgul has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Failure
Near-Death Experience

Traumas

(Zausgul has no Traumas)


Mana


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Group of Enemies: Catholic church

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 5
(Earned: 162 - Spent: 157)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Zausgul has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Realm of mysteries can post Moves for Zausgul.

Biography

The person who was hidden from history, whos origin is unknown. He was a mysterious man who was known to go from library to library checking every book related to the dead, he would travel across states and have books shipped to him all for the sake of one thing. Necromancy. when the catholic church has heard this they started to send people to kill him but strangely enough, no one ever died and he slipped away without a trace. Then he was contacted by an agent.

Assets And Liabilities

Assets

-15 Iron Will
-6 Tough

Liabilities

+6 Vengeful
+12 Group of Enemies
Name of Group: Catholic church