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Zuma
"Nature, is ever changing."

A 1-Victory Newbie Contractor played by Lithmerus in Realm of mysteries

Zuma is a Shaman who will risk his life to Gain knowledge over nature and become one with it.

He is 27 years old, and often appears as A man who has clothes made out of the animals he has hunted. With 2 wolfs pelt on his sholders with a wolf end at the end of both of them and leggings of bear hide and a deer head on top of his head showing off the antlers and the deer pelt hanging off of his back. He seems to have the eyes of a predator, the dark green eyes never seem to show fear. His dark brown hair matted down also seems to hide him exactly like a predator.

Zuma lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

3

Perception

3

Abilities

4 Alertness

3 Animals

4 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

1 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zuma is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zuma has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Monsters
Anguish
Betrayal
Failure

Traumas

(Zuma has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 155 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Zuma has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Zuma has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Realm of mysteries can post Moves for Zuma.

Assets And Liabilities

Assets

-6 Tough
-3 Avoidance

Liabilities

+9 Sensitive