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James Gray

A 1-Victory Newbie Contractor played by FieryGallade as a Free Agent

James Gray is a Hired Hitman who will risk his life to rid the world of what he perceives as "evil".

He is 23 years old, and often appears as uptight, focused, and stone-cold, with a very methodical look in his eyes.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

0 Culture

1 Drive

2 Firearms

1 Influence

4 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(James Gray is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(James Gray has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Injustice

Traumas

(James Gray has no Traumas)



Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Alias: Edward Myers
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 153 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
James Gray has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

James Gray has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-6 Focused
-6 Alias
Name: Edward Myers
-3 Nimble Fingers

Liabilities

+3 Nightmares
Subject: Death of his lover
+6 Compulsive Liar