Smiling Man's Power value does not match their spent Gifts! Power Value: 1 Spent Rewards: 0
He is ?? years old, and often appears as young man in a blue suit with a fancy, if old fashioned black mustache and lush black hair with large amounts of gel.
Smiling Man lives in Khortos, a setting where its people are struggling under an invasion and scarcity of 'magic' powers.
3 Alertness
1 Animals
0 Athletics
0 Crafts
3 Culture
0 Drive
0 Firearms
3 Influence
3 Investigation
0 Medicine
0 Melee
3 Occult
0 Performance
0 Science
2 Stealth
1 Survival
3 Technology
2 Thievery
2 Eavesdropper
3 Manipulation
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
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The smiling man is the name that has been given to this charming individual, for his name is completely unknown, even for him.
The smiling man holds no memory of what happened before. He assumes that he was a contractor at some point in the past, but that he must have been stripped from his identity after a foiled job. He believes it, but he ultimately does not know of his origins, he does not know of his name, his age, his procedence, anything. Furthermore, there's no registries of him anywhere - and he had sought them. There was nothing. By all accounts, he is not an existing person.
Finding himself lacking of an identity, and as extension, of a life, the Smiling Man however has grown to enjoy his situation however. He nas dedicated the last few years to simply observe, observe the lives of others, what was it to have an identity, what was it to live a life, and the interesting intricate details that come with a life. It was almost like watching an extremely realistic theater play.
Originally, he simply stalked individuals, keeping his distance, staying in the shadows, never interacting with the play before his eyes. However, eventually that turned dull and he decided to prepare a grand show- that is when he introduced himself in FinBloc, through that careless artist turned HR manager on whose ear he whispered suggestions about the company. He slowly began to use the man's incompetence, or uncaringness to create an ambience capable of breaking each one of the people that worked in the company.
Furthermore, he facilitated to him a series of PDA obtained beforehand, which had been provided to his victims. All of them were designed to link up to a PDA of his own, which he used to observe in real time the course of 12 lives and their respective ends, as well as use the location of the PDAs to be able to witness the most interesting tidbits of each of the lives after that forest trip.
He could witness when Johanes Frambruck, member of the accountance department, perished in a barfight that same evening, the most boring one. The next one, Samantha Hill would die soon after in a murder-suicide, he was there to see the body when people began to approach. He saw Greg stealing that car in front of the cynamophan HED department, and he slowly began to lose hope ininteresting storylines. A selection was made and three theaters were kept, Becky Rogers, Albert McDonald, and Louise Casavell. Albert McDonald was the funniest one in his opinion, the grand difference of the man after his action was extatic, and he found hilarious the old fashioned personality. He personally saw his demise after crashing a carabel against the middle of the town. The best one in his opinion would however, be Becky Rogers. Standing at a distance he could witness how P-TAR began to spread, and with access to her PDA, he could observe in depth the operation on her head, although he found the gory environment disgusting. It was an interesting story however.
The last one, Louise Casavell was a young lady that would run off to become an alfalatist nun. She would go through the wastes trying to help the innocent and miserable. It was quite a tragedy, he thought, as he began to walk away from the square she had just been beheaded in by the crusaders.
It had been entertaining.