He is 33 years old, and often appears as A lanky, bony, angular-limbed man of average height, average weight and average build. His eyes remind one of coal or weirdly coloured beans, his hair is matted and long, tied into a flowing braid. His clothes are mildly tattered, and are held together firmly by obvious stitches, each article is worn loosely on his body. His darker skin is freckled, and stare is harsh.
Frazier O’Neal lives in GA5-1921, a setting where the paranormal work for the government. His journal has 12 entries.
4 Alertness
4 Animals
2 Athletics
3 Brawl
0 Crafts
1 Culture
2 Drive
2 Firearms
2 Influence
5 Investigation
0 Medicine
0 Melee
2 Occult
0 Performance
0 Science
2 Stealth
1 Survival
2 Technology
2 Thievery
The detective has trained their eyes (and their nose) to notice the smallest of details.
Subtle smells, small items and microscopic particles can be noticed due to this detectives keen senses.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The body crunches and shrinks or grows into a metal shell filled with organic lentil soup, a visceral transformation shocking to watch as the sound of broken bones is replaced by scraping metal and the slosh of delicious innards.
Exert your Mind and Spend an Action to activate. This Effect cannot be used unless when scared or confused..
You transform into a can of soup no larger than an SUV for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the flesh turn to metal as soup is revealed..
The many ants living inside the body of Frazier O’Neal may at times emerge, but when their host is particularly threatened they can enter the body of their victim and pour into their orfices-biting, pulling and otherwise causing damage upon their insides. They sound pretty antsy.
Exert your Mind and spend an Action to activate. Select a Living target within 300 feet. Roll Brawn + Alertness Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. The target's material Armor is completely ignored.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Many many ants, biting and crawling out from the insides..
Frazier brings the milk to his lips and uses it to knit the damaged ingredients back together, and help them form organs once more.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up a glass of milk in order to activate this Effect. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Intellect + Investigation at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
You may only use this Effect once per day.
An occasional ant crawls over the body of Frazier O'Neal, belying the colony within.
You gain the following benefits at all times.
You are permanently and visibly transformed: Ant Colony. You are considered to be a Sapient, Living being when targeted..
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Trauma at all times: You must roll Self-Control when attempting to drink alcohol or anything poisonous to ants. If you fail, you must get as far away from it as possible.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
Frazier O’Neal’s early childhood was bittersweet, with a family that seemed nice enough on the outside and an average (at first) upbringing things seemed positive. However, Frazier had seemed to inherit a strange curse placed upon his family that his mother, the bearer of the genes, hadn’t. This, alongside the growing difficulties the family were facing lead to neglect for young Frazier, and as he realised his needs weren’t being met, he’d often confront his parents which inevitably led to yet more neglect and even occasional anger and abuse. As he grew older, he developed compulsions to deal with his situation, and his curse developed with him. Initially he had turned into a vague metal shaped cylinder as an infant, but over time this had changed shape into a soup can. A can of organic lentil soup. His goals and ambitions changed too as Frazier soon became obsessed with crime and crime solving media, soon absorbing his every free moment. From then onwards, Frazier vowed he would become a detective, the best one he possibly could, in order to solve the most difficult problems and help bring peace to others lives that he had never had.